So-called blockchain games (P&E games), where you can enjoy games and earn money, are becoming a new trend in the global game market. However, in a situation where it has not yet gained public popularity, major domestic game companies are planning to release ambitious works that have been prepared for a long time to the global market. In particular, attention is being paid to whether the K-game market will be revitalized as new games that have been painstakingly developed, such as developing a new block-chain game based on its flagship IP (intellectual property).
Netmarble · Com2uS… Netmarble,
one of the big 4 game companies in Korea, will release ‘Everyone’s Marble 2: Metaworld’, a blockchain game based on its popular IP ‘Everyone’s Marble’, globally on the 19th (except for some countries such as Korea). ) officially released.
Everyone’s Marble 2 is the official sequel to ‘Everyone’s Marble’, a casual board game enjoyed by 200 million people around the world. Netmarble has incorporated a blockchain system that allows you to earn money while enjoying games. It is raising expectations in that it developed a new blockchain game using its popular IP, rather than simply attaching a money-making system to an existing game.
Everyone’s Marble 2 inherits the strategic board game in a more enhanced form, and is characterized by implementing ‘Meta World’, a metaverse (3D virtual world) space based on actual cadastral maps of major cities such as Manhattan, New York, in the game.
Users can enjoy real estate investment-related content, such as land subscriptions, auctions, and transactions between users. By upgrading the building level and securing high-value real estate, you can earn continuous income. You can also play a board game that uses strategic number cards (move cells as much as the number written on the card) rather than random dice rolls.
Everyone’s Marble 2 uses ‘Inetrium (ITU)’ as a game token. Users can acquire ‘Meta Cash’ through board game play and rewards within the Meta World and exchange it for Inetrium, and Inetrium can be exchanged for Netmarble’s virtual currency ‘MABREX (MBX)’ through the bridge token ‘MBXL’. can be changed to As of the 3rd, MBX is trading at around 3,500 won on the virtual currency exchange.
Prior to Everyone’s Marble 2, Netmarble is creating an MBX ecosystem by installing blockchain systems in ‘A3: Still Alive’, ‘The Second Country’, and ‘King of Fighter Arena’. The focus is on the game, not the money. It focused on enhancing the fun of the game and building an ecosystem in which user participation and reasonable compensation provided a virtuous cycle.
A Netmarble official said, “Since the blockchain was installed in A3 and the second country, the amount of time users stay has increased.”
Global pre-registration, which Netmarble started earlier this month prior to the official service of Everyone’s Marble 2, is proceeding smoothly. A company official said, “The number of advance reservations is not bad,” and “It is a new blockchain game using popular IP, and I have expectations because it has a real estate platform personality.”
Com2uS Group, which has been actively pioneering the blockchain game market since the early days, is also speeding up the attack with its representative works.
Com2uS Group plans to onboard the virtual currency XPLA ecosystem in July by loading blockchain into ‘Summoners War: Chronicle’, which became a hit domestically and internationally after its release in August last year.
Chronicle, a summoning role-playing game (RPG), surpassed 10 billion won in sales within a week of its global launch, ranked first in sales in the Apple App Market in Thailand, and made high profits in the East and West, including the United States, France, Germany, Japan, and Taiwan. there is.
An official from Com2uS Group said, “Chronicle is the first triple-A game to be onboarded to the XPLA ecosystem, so we have high expectations.”
Com2uS Group also plans to onboard to the XPLA ecosystem after launching ‘Zenonia’, a masterpiece-class MMORPG (Multiple Access Online Role Playing Game) in the second quarter. The Zenonia series (7 types), released as a mobile RPG, recorded a global cumulative download of 63 million, and Zenonia 2 was the first Korean game to record first place in sales in the US Apple App Market. Zenonia, which is reborn as an MMORPG this time, is differentiated with original visuals, attractive characters, and vast scenarios.
Com2uS Group plans to onboard ‘God of Fishing: Crew’ and ‘Minigame Heaven’ to the XPLA ecosystem in the second quarter, and to introduce ‘Creature’, ‘Raising Four Gods’ and ‘Golf Star Championship’ sequentially.
Com2uS Group plans to increase its competitiveness in the blockchain game market by adding these new titles to the six games already in service, such as ‘Summoners War: Hundred Years War’ and ‘Gameville Pro Baseball Superstars’.
WeMade Play, a subsidiary of WeMade, launched its first blockchain game ‘Anipang Match’ at the end of last month, and plans to introduce ‘Anipang Blast’ and ‘Anipang Coins’ to the virtual currency Wemix ecosystem this month.
Anipang Match is a new game that applies blockchain technology to the base of ‘Anipang 4’, which has established itself as a representative mobile puzzle game. The company said, “We will show differentiated competitiveness in the RPG mainstream blockchain market.”
Mid-sized game company Neowiz is developing a blockchain game platform called ‘Intela X’. The games to be onboarded here include the first-person shooter game ‘Ava’ and ‘Cat and Soup’ IP-based profile picture NFT project ‘ERCC’ and MMORPG ‘Eos Gold’.
It is banned in Korea, but there is no money right now, but the way to go
When various blockchain games from leading domestic game companies are released from the second quarter, users are expected to have a wider range of choices. Previously, it was RPG-oriented, but now, blockchain games of various genres, such as MMORPG, board, puzzle, and shooting, which Korean game companies are good at, are looking for users.
The industry expects that the path to popularization of blockchain games will be opened. An official from game company A said, “In the past, new blockchain games have been released sporadically, but this year, large-scale games will be released in earnest and lead the market. I wonder if the blockchain game market will face a watershed.”
What is particularly noteworthy is that game companies focused on making money in the early days of blockchain games, and then put emphasis on games rather than money in developing new games, taking advantage of the experience of other companies that failed. I don’t play games to make money, but I developed a structure to make money as one of the ways to enjoy games more fun.
An official from Com2uS said, “Our blockchain game model is a structure that supports the game economy by allowing gamers to spend time and effort to produce valuable items and to circulate and circulate them within the game.”
Blockchain games do not give much help to the performance of game companies right now. This is because the service is banned in Korea, one of the places where virtual currency transactions are active. The chances of a release are slim now.
Nevertheless, domestic game companies are actively investing in blockchain games because they see it as the way to go in the end. Another game company official said, “Blockchain games allow individuals to trade goods or items in the game, not the game company, so it is possible to trade with others.” “Such a structure will become common in most games in the future. It’s the future of gaming, and it’s something we can’t stop investing in.” 카지노사이트
Market research firm Market & Market predicts that the size of the blockchain game market will grow from $4.6 billion in 2022 to $65.7 billion in 2027.